BTD6 visual reference
BTD6 Bloon Types With Pictures
A visual guide to BTD6 bloon layers, properties, modifiers, and MOAB-class threats, with links into the counter checker when a bloon needs a specific answer.
Updated 2026-06-13 by TDGameTools.
BTD6 bloon reference
Bloon types are really checks your defense must pass
Normal layers ask for enough popping. Properties ask for detection or damage type. MOAB-class threats ask for health, speed, control, and cleanup.
Quick answer: how BTD6 bloon types work
BTD6 bloon types fall into three practical groups. Normal bloon layers ask whether your defense has enough popping power and cleanup. Special layers and properties ask for a specific rule, such as camo detection, lead-popping damage, purple-safe damage, regrow control, or fortified health. MOAB-class threats ask for a different kind of plan because they carry far more health and often need focused damage, slowing, or backline cleanup. When a bloon leaks, identify the check first: visibility, damage type, speed, health, or a combination such as camo lead or DDT.
Counter checks
Common bloon problems and what they test
| Problem | What it tests | Quick answer |
|---|---|---|
| Camo | Needs camo detection, Can combine with other properties | Add direct camo detection early, or remove camo with support before your main damage zone. |
| Lead | Immune to sharp-style damage, Often punishes all-sharp starts | Add one lead-popping source before Round 28, then make sure your later damage still covers lead. |
| Purple | Immune to energy, Immune to fire, Immune to plasma | Use sharp, explosive, bullet, or other non-purple-blocked damage before leaning on fire and plasma. |
| Camo Lead | Needs camo detection, Needs lead-popping damage | Use a direct camo-lead tower, or pair camo reveal with lead-popping damage before Round 59. |
| DDT | MOAB-class, Camo, Lead, Black, Very fast | Prepare camo detection, lead-capable damage, black-compatible damage, and enough MOAB control before Round 90. |
Picture atlas
All standard BTD6 bloon references on this site
The card labels are written for player diagnosis, not as an exhaustive wiki replacement.
Bloon layers
The normal layer chain, plus special layers that test damage type and cleanup.

Red Bloon
The first layer in the normal bloon chain.
- Appears
- Standard first: R1
- Checks
- Base layer

Blue Bloon
One extra layer over red.
- Appears
- Early rounds
- Checks
- Contains red

Green Bloon
A faster early layer.
- Appears
- Early rounds
- Checks
- Contains blue

Yellow Bloon
Speed starts mattering more.
- Appears
- Early rounds
- Checks
- Contains green, Fast

Pink Bloon
Fast leaks punish slow projectile coverage.
- Appears
- Early rounds
- Checks
- Contains yellow, Very fast

Black Bloon
Bomb-only starts can fail here.
- Appears
- Early-mid rounds
- Checks
- Explosive immunity, Splits into pinks

White Bloon
Ice-only control does not solve it.
- Appears
- Early-mid rounds
- Checks
- Freeze immunity, Splits into pinks

Purple Bloon
Magic, fire, and plasma-heavy builds need backup damage.
- Appears
- Standard first: R25
- Checks
- Energy immunity, Fire immunity, Plasma immunity

Lead Bloon
You need lead-popping damage, not just more sharp damage.
- Appears
- Standard first: R28
- Checks
- Lead layer, Sharp attacks fail

Zebra Bloon
Explosive and freeze restrictions can both matter.
- Appears
- Mid rounds
- Checks
- Black properties, White properties

Rainbow Bloon
Grouped rainbows test pierce and cleanup.
- Appears
- Mid rounds
- Checks
- Dense layered bloon

Ceramic Bloon
You need enough burst or cleanup after the shell breaks.
- Appears
- Standard first: R38
- Checks
- High outer layer, Many children
Properties and modifiers
Extra rules that can appear on top of other bloons.

Camo Bloon
A tower that cannot see camo ignores it.
- Appears
- Standard first: R24
- Checks
- Needs camo detection

Regrow Bloon
Partial damage can become a regrow farm if cleanup is weak.
- Appears
- Mid rounds
- Checks
- Can rebuild layers

Fortified Bloon
Fortified layers need more damage than their normal versions.
- Appears
- Mid-late rounds
- Checks
- Extra health
MOAB-class threats
Blimps that shift the problem from simple popping to health, speed, and control.

MOAB
The first major blimp check.
- Appears
- Standard first: R40
- Checks
- MOAB-class, Spawns ceramics

BFB
Sustained MOAB damage starts to matter.
- Appears
- Standard first: R60
- Checks
- MOAB-class, Spawns MOABs

ZOMG
Slow and steady damage often needs control support.
- Appears
- Standard first: R80
- Checks
- MOAB-class, Very high health

DDT
Partial camo or lead answers often fail.
- Appears
- Standard first: R90
- Checks
- MOAB-class, Camo, Lead, Black, Very fast

BAD
Raw damage matters more than most slow or stun plans.
- Appears
- Standard first: R100
- Checks
- MOAB-class, Boss-like health, Control resistant
Sources and scope
This reference is built for quick player diagnosis and internal links to TDGameTools counters. Sources below support game availability and bloon identity checks.
FAQ
What are the main BTD6 bloon types?
BTD6 includes normal bloon layers, special layers such as black, white, lead, purple, zebra, rainbow, and ceramic, modifiers such as camo, regrow, and fortified, plus MOAB-class threats.
What is the difference between a bloon layer and a property?
A layer is part of the bloon's health chain. A property or modifier changes the rule your defense must pass, such as camo targeting, lead damage, regrow, or fortified health.
Which BTD6 bloon type causes the most beginner leaks?
Camo, lead, purple, camo lead, and DDTs are common beginner leak points because they require specific detection, damage type, or combined coverage.