Choose the bloon that leaks

I can pop normal bloons, but camo slips past everything.

BTD6 counter check

Camo Bloons

early
Needs camo detectionCan combine with other properties
First standard warning: Round 24

Camo is mostly a targeting problem. A tower that cannot see camo will ignore it even if that tower has enough damage.

Add direct camo detection early, or remove camo with support before your main damage zone.

Cheap counters

Ninja Monkey

Sees camo by default and handles the first camo checks cleanly.

Dart Monkey

Enhanced Eyesight is a cheap early cleanup answer.

Sniper Monkey

Night Vision Goggles works well on open lanes.

Wizard Monkey

Monkey Sense fits builds already using magic damage.

Reliable options

Radar Scanner

Shares camo detection with nearby main damage towers.

Submerge and Support

Strips camo before the bloons reach your damage zone on water maps.

Etienne

Levels into global camo detection for the whole defense.

Support logic

Place detection early

Put camo support before the strongest damage cluster, not after it.

Use camo priority

Helpful when a camo-capable tower keeps wasting shots on normal bloons.

Check mixed properties

Camo lead or camo purple also needs the right damage type.

Common mistakes

  • Buying more damage while no tower can actually target camo.
  • Putting Radar Scanner outside the range of the towers that need it.
  • Forgetting that later camo waves can also be lead, purple, ceramic, or DDT.

BTD6 bloon system

Bloon layers, properties, and MOAB-class threats

Use this visual reference to see the full standard bloon family before choosing a counter plan.

Bloon layers

The normal layer chain, plus special layers that test damage type and cleanup.

Red Bloon icon

Red Bloon

The first layer in the normal bloon chain.

Appears
Standard first: R1
Checks
Base layer
Blue Bloon icon

Blue Bloon

One extra layer over red.

Appears
Early rounds
Checks
Contains red
Green Bloon icon

Green Bloon

A faster early layer.

Appears
Early rounds
Checks
Contains blue
Yellow Bloon icon

Yellow Bloon

Speed starts mattering more.

Appears
Early rounds
Checks
Contains green, Fast
Pink Bloon icon

Pink Bloon

Fast leaks punish slow projectile coverage.

Appears
Early rounds
Checks
Contains yellow, Very fast
Black Bloon icon

Black Bloon

Bomb-only starts can fail here.

Appears
Early-mid rounds
Checks
Explosive immunity, Splits into pinks
White Bloon icon

White Bloon

Ice-only control does not solve it.

Appears
Early-mid rounds
Checks
Freeze immunity, Splits into pinks
Purple Bloon icon

Purple Bloon

Magic, fire, and plasma-heavy builds need backup damage.

Appears
Standard first: R25
Checks
Energy immunity, Fire immunity, Plasma immunity
Lead Bloon icon

Lead Bloon

You need lead-popping damage, not just more sharp damage.

Appears
Standard first: R28
Checks
Lead layer, Sharp attacks fail
Zebra Bloon icon

Zebra Bloon

Explosive and freeze restrictions can both matter.

Appears
Mid rounds
Checks
Black properties, White properties
Rainbow Bloon icon

Rainbow Bloon

Grouped rainbows test pierce and cleanup.

Appears
Mid rounds
Checks
Dense layered bloon
Ceramic Bloon icon

Ceramic Bloon

You need enough burst or cleanup after the shell breaks.

Appears
Standard first: R38
Checks
High outer layer, Many children

Properties and modifiers

Extra rules that can appear on top of other bloons.

Camo Bloon icon

Camo Bloon

A tower that cannot see camo ignores it.

Appears
Standard first: R24
Checks
Needs camo detection
Regrow Bloon icon

Regrow Bloon

Partial damage can become a regrow farm if cleanup is weak.

Appears
Mid rounds
Checks
Can rebuild layers
Fortified Bloon icon

Fortified Bloon

Fortified layers need more damage than their normal versions.

Appears
Mid-late rounds
Checks
Extra health

MOAB-class threats

Blimps that shift the problem from simple popping to health, speed, and control.

MOAB icon

MOAB

The first major blimp check.

Appears
Standard first: R40
Checks
MOAB-class, Spawns ceramics
BFB icon

BFB

Sustained MOAB damage starts to matter.

Appears
Standard first: R60
Checks
MOAB-class, Spawns MOABs
ZOMG icon

ZOMG

Slow and steady damage often needs control support.

Appears
Standard first: R80
Checks
MOAB-class, Very high health
DDT icon

DDT

Partial camo or lead answers often fail.

Appears
Standard first: R90
Checks
MOAB-class, Camo, Lead, Black, Very fast
BAD icon

BAD

Raw damage matters more than most slow or stun plans.

Appears
Standard first: R100
Checks
MOAB-class, Boss-like health, Control resistant

What does the BTD6 Bloon Counter Checker solve?

Find the missing counter. The BTD6 Bloon Counter Checker helps players identify why a bloon is leaking and which counter type is missing.

Match the mechanic. The checker separates leaks into targeting, damage type, speed, support, and MOAB-class pressure. Camo usually means the tower cannot see the target. Lead and purple are damage-type checks. Camo lead and DDTs combine multiple checks, so one uncovered property can still break a strong-looking setup.

Use it as a quick review. Compare cheap counters, reliable upgrades, support options, common mistakes, and key rounds before another run leaks the same way.

How to use it

  1. Select the bloon or property combination that leaked.
  2. Check whether the problem is targeting, damage type, speed, or support.
  3. Add one cheap answer first, then upgrade into a reliable answer if the wave repeats.

Sources

Sources below support the game availability link, mechanics references, and beginner counter notes used on this page.

FAQ

What is the easiest way to counter camo bloons in BTD6?

Use a tower that can see camo, such as Ninja Monkey, or add support like Radar Scanner or decamo before your main damage zone.

Why can my tower see camo lead but still not pop it?

Camo detection and lead-popping damage are separate checks. The tower or support setup needs both.

Why are DDTs harder than normal camo lead bloons?

DDTs combine camo, lead, black properties, MOAB-class health, and high speed, so partial counters often fail.

Which bloons are included in the visual reference?

The reference covers normal bloon layers, common modifiers such as camo, regrow, and fortified, and MOAB-class threats from MOAB through BAD.